Lorin

#1006 Chief Inspector Fulmen Guardian Break Suppressor

Assets

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Bust
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Illustration
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Attributes

Level 80

HP 5,468
ATK 564
DEF 463
CRIT Rate 5.00%
CRIT DMG 50.00%
Amplitude Coefficient 5.00%
Amplitude Multiplier 50.00%
Stun Buildup Bonus 30.00%
Ultimate Charge Efficiency 100.00%
Break Exploit 400

Growth

Level HP ATK DEF
1 744 77 21
10 1,079 111 49
20 1,748 180 106
30 2,418 250 171
40 3,088 319 236
50 3,757 388 301
60 4,427 457 366
70 5,096 526 432
80 5,468 564 463

Level-Up Cost

Level 1 → 80

Total EXP 4,630,900
Total Ounce 425,050

EXP Material Conversion

Material EXP
The Science of All Things: Volume IV × 231 4,620,000
The Science of All Things: Volume III × 1 10,000
The Science of All Things: Volume I × 1 2,000

Overflow EXP:1,100

Level EXP Cumulative EXP Ounce
1 1,000 0 10
2 1,400 1,000 20
3 1,800 2,400 30
4 2,200 4,200 40
5 2,600 6,400 50
6 3,000 9,000 60
7 3,400 12,000 70
8 3,800 15,400 80
9 4,200 19,200 90
10 5,000 23,400 130
11 5,450 28,400 160
12 5,900 33,850 190
13 6,350 39,750 220
14 6,800 46,100 250
15 7,250 52,900 280
16 7,700 60,150 310
17 8,150 67,850 340
18 8,600 76,000 370
19 9,050 84,600 400
20 10,000 93,650 500
21 10,900 103,650 580
22 11,800 114,550 660
23 12,700 126,350 740
24 13,600 139,050 820
25 14,500 152,650 900
26 15,400 167,150 980
27 16,300 182,550 1,060
28 17,200 198,850 1,140
29 18,100 216,050 1,220
30 20,000 234,150 1,330
31 22,800 254,150 1,480
32 25,600 276,950 1,630
33 28,400 302,550 1,780
34 31,200 330,950 1,930
35 34,000 362,150 2,080
36 36,800 396,150 2,230
37 39,600 432,950 2,380
38 42,400 472,550 2,530
39 45,200 514,950 2,680
40 50,000 560,150 2,860
41 52,000 610,150 3,100
42 54,000 662,150 3,340
43 56,000 716,150 3,580
44 58,000 772,150 3,820
45 60,000 830,150 4,060
46 62,000 890,150 4,300
47 64,000 952,150 4,540
48 66,000 1,016,150 4,780
49 68,000 1,082,150 5,020
50 75,000 1,150,150 5,300
51 76,750 1,225,150 5,660
52 78,500 1,301,900 6,020
53 80,250 1,380,400 6,380
54 82,000 1,460,650 6,740
55 83,750 1,542,650 7,100
56 85,500 1,626,400 7,460
57 87,250 1,711,900 7,820
58 89,000 1,799,150 8,180
59 90,750 1,888,150 8,540
60 100,000 1,978,900 8,960
61 103,000 2,078,900 9,470
62 106,000 2,181,900 9,980
63 109,000 2,287,900 10,490
64 112,000 2,396,900 11,000
65 115,000 2,508,900 11,510
66 118,000 2,623,900 12,020
67 121,000 2,741,900 12,530
68 124,000 2,862,900 13,040
69 127,000 2,986,900 13,550
70 140,000 3,113,900 14,110
71 142,600 3,253,900 14,800
72 145,200 3,396,500 15,490
73 147,800 3,541,700 16,180
74 150,400 3,689,500 16,870
75 153,000 3,839,900 17,560
76 155,600 3,992,900 18,250
77 158,200 4,148,500 18,940
78 160,800 4,306,700 19,630
79 163,400 4,467,500 20,320
80 166,000 4,630,900 21,070

Potential Break

Skills

Basic Attack · Reflex Fist 8 Attributes Basic Attack Press the Basic Attack button to perform a combo of up to 5 hits, dealing Fulmen DMG. Charged Attack Lv. 1: Hold the Basic Attack button to throw a hook at the target, dealing Fulmen DMG. Lv. 2: Hold the Basic Attack button to throw a flurry of punches, dealing Fulmen DMG. Pursuit Attack After Dodging or during a Dash, press the Basic Attack button to unleash a Pursuit Attack, dealing Fulmen DMG.

Basic Attack Press the Basic Attack button to perform a combo of up to 5 hits, dealing Fulmen DMG. The attack builds 5/5/20/10/20 Street Smarts with each respective hit. Triggering a Perfect Dodge using Sway grants 5 Street Smarts. After a common Perfect Dodge, press the Basic Attack button to immediately unleash a Lv. 2 Charged Attack and interrupt the enemy. Press the Dodge button before the attack ends to perform a Sway. Press the Basic Attack button before Sway ends to chain back into the Basic Attack combo. Sway triggered from the Basic Attack's 1st/2nd/5th hit can chain into the 3rd hit. Sway triggered from Skills, Ultimates, and the Basic Attack's 3rd/4th hit can chain into the 5th hit. Triggering a Perfect Dodge using Sway grants 20 Street Smarts. Charged Attack Lv. 1: Hold the Basic Attack button to throw a hook at the target, dealing Fulmen DMG and gaining 12 Street Smarts. Lv. 2: Hold the Basic Attack button to deliver a flurry of punches, dealing Fulmen DMG and gaining 20 Street Smarts. Pursuit Attack After Dodging or during a Dash, press the Basic Attack button to unleash a Pursuit Attack, dealing Fulmen DMG and gaining 5 Street Smarts. Shaped by extensive street brawling experience—though he'd rather not reveal it.

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1st-hit DMG 10.64%11.49%12.41%13.40%14.47%15.63%16.88%18.23%19.69%21.26%22.96%24.80%26.79%28.93%31.24%33.74%36.44%39.36%42.51%45.91%
2nd-hit DMG 17.12%18.50%19.98%21.56%23.30%25.16%27.18%29.34%31.70%34.22%36.96%39.92%43.12%46.56%50.30%54.32%58.66%63.36%68.42%73.90%
3rd-hit DMG 32.43%35.01%37.83%40.86%44.13%47.64%51.45%55.59%60.03%64.83%70.02%75.60%81.66%88.20%95.25%102.87%111.09%120.00%129.60%139.95%
4th-hit DMG 9.99%10.79%11.65%12.58%13.59%14.68%15.85%17.12%18.49%19.97%21.56%23.29%25.15%27.16%29.34%31.68%34.22%36.96%39.91%43.11%
5th-hit DMG 45.27%48.89%52.80%57.03%61.59%66.52%71.84%77.59%83.79%90.50%97.74%105.56%114.00%123.12%132.97%143.61%155.10%167.51%180.91%195.38%
Lv. 1 Charged Attack 23.35%25.22%27.23%29.41%31.77%34.31%37.05%40.02%43.22%46.68%50.41%54.44%58.80%63.50%68.58%74.07%79.99%86.39%93.30%100.77%
Lv. 2 Charged Attack 38.88%42.03%45.36%49.05%52.92%57.15%61.74%66.69%72.00%77.76%83.97%90.72%98.01%105.84%114.30%123.48%133.29%144.00%155.52%167.94%
Pursuit Attack DMG 26.60%28.72%31.02%33.50%36.18%39.08%42.20%45.58%49.22%53.16%57.42%62.00%66.96%72.32%78.10%84.36%91.10%98.40%106.26%114.76%
Skill · Strategic Retreat 1 Attributes Skill Upon reaching full Street Smarts, press the Skill button to consume it all and unleash a powerful uppercut that deals Fulmen DMG.

Skill Upon reaching full Street Smarts, press the Skill button to consume it all and unleash a powerful uppercut that deals Fulmen DMG. Max Street Smarts: 80 Street Smarts gained per second: 1 Let the lad stumble, pick out the lapse, and demonstrate proper form.

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Skill DMG 103.60%111.84%120.80%130.48%140.96%152.24%164.40%177.52%191.76%207.04%223.68%241.52%260.88%281.76%304.24%328.64%354.88%383.28%413.92%447.04%
Ultimate · Non-Lethal Current 1 Attributes Ultimate Upon reaching full charge, press the Ultimate button to unleash a heavy punch that deals massive Fulmen DMG.

Ultimate Upon reaching full charge, press the Ultimate button to activate the Reactors affixed to Lorin's electric boxing gloves, smashing them into the ground to deal massive Fulmen DMG. He once worried that his blows lacked enough force, so he put a piece of metal on his hand. Now, he consciously holds back his strength.

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Skill DMG 138.10%149.15%161.08%173.96%187.89%202.91%219.15%236.68%255.61%276.06%298.14%321.99%347.76%375.58%405.63%438.08%473.12%510.97%551.85%596.00%
Tactical Assault · Conflict Interception 1 Attributes Tactical Assault Switch in the selected character while having sufficient Reactor Energy to unleash a charged punch at the enemy, dealing Fulmen DMG and fully restoring Street Smarts.

Tactical Assault Switch in the selected character while having sufficient Reactor Energy to unleash a charged punch, dealing Fulmen DMG and fully restoring Street Smarts. A quick and accurate jab will stop aggressors right in their tracks.

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Skill DMG 56.42%60.97%65.80%71.05%76.79%82.88%89.53%96.74%104.44%112.77%121.80%131.60%142.10%153.44%165.76%178.99%193.34%208.81%225.47%243.53%
Passive Skill · Judgemental Intuition 0 Attributes Passive Using Strategic Retreat increases Basic Attack DMG. Press the Dodge button during various attacks to perform a Sway, which can chain into the Basic Attack combo.

Passive Using Strategic Retreat grants a 40% Basic Attack DMG Bonus for 5s. Triggering this effect again refreshes its duration. He's seen it all, from the alleys to the office.

Psyche

Psyche I

Model Chief Inspector

Upon evading an attack with Sway, Lorin recovers 50% of its Stamina cost. After using Sway, his ATK is increased by 10% for 5s.

Psyche II

Bar Regular

The 5th hit of Lorin's Basic Attack deals an additional 40% Fulmen DMG. Using Sway to evade an attack triggers Perfect Sway, even if the attack did not have a red circle indicator.

Psyche III

Unresolved Sin

The 5th hit of Lorin's Basic Attack increases his Stun Buildup Bonus by 5% for 5s.

Psyche IV

Unerring Justice

Upon using Sway, Lorin's Skill DMG is increased by 15%, stacking up to 2 times.

Psyche V

Fist of the Rising Dawn

After Lorin Executes an enemy, he increases the ATK of all characters on the team by 20% for 40s.

Psyche VI

Sound Sleeper

Increases Lorin's Ultimate DMG by 65%. After using his Ultimate, Lorin regains 60 Street Smarts and 6 Stamina per second.

Available Motives