Rex

#1503 Superintendent Fulmen Hero Resonance DPS

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Attributes

Level 80

HP 6,015
ATK 524
DEF 631
CRIT Rate 5.00%
CRIT DMG 50.00%
Amplitude Coefficient 5.00%
Amplitude Multiplier 50.00%
Stun Buildup Bonus 30.00%
Ultimate Charge Efficiency 100.00%
Break Exploit 100

Growth

Level HP ATK DEF
1 818 71 29
10 1,187 103 67
20 1,923 168 144
30 2,660 232 233
40 3,396 296 322
50 4,133 360 410
60 4,869 424 499
70 5,606 488 588
80 6,015 524 631

Level-Up Cost

Level 1 → 80

Total EXP 4,630,900
Total Ounce 425,050

EXP Material Conversion

Material EXP
The Science of All Things: Volume IV × 231 4,620,000
The Science of All Things: Volume III × 1 10,000
The Science of All Things: Volume I × 1 2,000

Overflow EXP:1,100

Level EXP Cumulative EXP Ounce
1 1,000 0 10
2 1,400 1,000 20
3 1,800 2,400 30
4 2,200 4,200 40
5 2,600 6,400 50
6 3,000 9,000 60
7 3,400 12,000 70
8 3,800 15,400 80
9 4,200 19,200 90
10 5,000 23,400 130
11 5,450 28,400 160
12 5,900 33,850 190
13 6,350 39,750 220
14 6,800 46,100 250
15 7,250 52,900 280
16 7,700 60,150 310
17 8,150 67,850 340
18 8,600 76,000 370
19 9,050 84,600 400
20 10,000 93,650 500
21 10,900 103,650 580
22 11,800 114,550 660
23 12,700 126,350 740
24 13,600 139,050 820
25 14,500 152,650 900
26 15,400 167,150 980
27 16,300 182,550 1,060
28 17,200 198,850 1,140
29 18,100 216,050 1,220
30 20,000 234,150 1,330
31 22,800 254,150 1,480
32 25,600 276,950 1,630
33 28,400 302,550 1,780
34 31,200 330,950 1,930
35 34,000 362,150 2,080
36 36,800 396,150 2,230
37 39,600 432,950 2,380
38 42,400 472,550 2,530
39 45,200 514,950 2,680
40 50,000 560,150 2,860
41 52,000 610,150 3,100
42 54,000 662,150 3,340
43 56,000 716,150 3,580
44 58,000 772,150 3,820
45 60,000 830,150 4,060
46 62,000 890,150 4,300
47 64,000 952,150 4,540
48 66,000 1,016,150 4,780
49 68,000 1,082,150 5,020
50 75,000 1,150,150 5,300
51 76,750 1,225,150 5,660
52 78,500 1,301,900 6,020
53 80,250 1,380,400 6,380
54 82,000 1,460,650 6,740
55 83,750 1,542,650 7,100
56 85,500 1,626,400 7,460
57 87,250 1,711,900 7,820
58 89,000 1,799,150 8,180
59 90,750 1,888,150 8,540
60 100,000 1,978,900 8,960
61 103,000 2,078,900 9,470
62 106,000 2,181,900 9,980
63 109,000 2,287,900 10,490
64 112,000 2,396,900 11,000
65 115,000 2,508,900 11,510
66 118,000 2,623,900 12,020
67 121,000 2,741,900 12,530
68 124,000 2,862,900 13,040
69 127,000 2,986,900 13,550
70 140,000 3,113,900 14,110
71 142,600 3,253,900 14,800
72 145,200 3,396,500 15,490
73 147,800 3,541,700 16,180
74 150,400 3,689,500 16,870
75 153,000 3,839,900 17,560
76 155,600 3,992,900 18,250
77 158,200 4,148,500 18,940
78 160,800 4,306,700 19,630
79 163,400 4,467,500 20,320
80 166,000 4,630,900 21,070

Potential Break

Skills

Basic Attack · Composite Club 8 Attributes Basic Attack Press the Basic Attack button to perform a combo of up to 4 hits, dealing Fulmen DMG. Pursuit Attack After Dodging, press the Basic Attack button to unleash a Pursuit Attack, dealing Fulmen DMG. Signature Move After using Skill: Dual Truncheons, press the Basic Attack button to unleash a combo that deals Fulmen DMG. Charged Signature Move After using Skill: Dual Truncheons, hold the Basic Attack button to unleash a heavy attack that deals Fulmen DMG.

Basic Attack Press the Basic Attack button to perform a combo of up to 4 hits, dealing Fulmen DMG. Hitting an enemy grants 4/12/14/20 Rage with each respective hit. Parrying an enemy attack retains the current Basic Attack combo reached. After a Perfect Dodge, press the Basic Attack button to rapidly swing the truncheon, dealing Fulmen DMG. Hitting an enemy grants 10 Rage. This move can chain directly into the 3rd hit of the Basic Attack combo. Pursuit Attack After Dodging, press the Basic Attack button to unleash a Pursuit Attack, dealing Fulmen DMG. Hitting an enemy grants 4 Rage. Signature Move After using Skill: Dual Truncheons, press the Basic Attack button to unleash a 2-hit truncheon combo, dealing Fulmen DMG. Hitting an enemy grants 15/15 Rage with each respective hit. During the attack, all incoming DMG is reduced by 20%. This move can chain directly into the 3rd hit of the Basic Attack combo. Charged Signature Move After using Skill: Dual Truncheons, hold the Basic Attack button to Dash toward the enemy and swing the truncheon upward, dealing Fulmen DMG. Hitting an enemy grants 20 Rage. During the attack, all incoming DMG is reduced by 20%. This move can chain directly into the 3rd hit of the Basic Attack combo. Maintain order with an iron fist.

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1st-hit DMG 28.94%31.26%33.76%36.46%39.38%42.52%45.92%49.60%53.56%57.86%62.48%67.48%72.88%78.70%85.00%91.80%99.14%107.08%115.64%124.90%
2nd-hit DMG 69.94%75.53%81.58%88.10%95.15%102.76%110.99%119.86%129.45%139.81%150.99%163.07%176.12%190.20%205.42%221.86%239.60%258.77%279.47%301.83%
3rd-hit DMG 85.61%92.46%99.86%107.85%116.48%125.79%135.86%146.73%158.46%171.14%184.83%199.62%215.59%232.84%251.47%271.59%293.31%316.77%342.11%369.49%
4th-hit DMG 66.32%71.63%77.36%83.54%90.23%97.45%105.24%113.66%122.75%132.58%143.18%154.63%167.01%180.37%194.80%210.38%227.21%245.39%265.02%286.22%
Pursuit Attack DMG 32.56%35.16%37.98%41.01%44.29%47.84%51.67%55.80%60.26%65.08%70.29%75.91%81.99%88.54%95.63%103.28%111.54%120.46%130.10%140.51%
Signature Move 1st-hit DMG 57.88%62.51%67.51%72.91%78.75%85.04%91.85%99.19%107.13%115.70%124.96%134.95%145.75%157.41%170.01%183.61%198.29%214.16%231.29%249.79%
Signature Move 2nd-hit DMG 81.03%87.51%94.52%102.08%110.24%119.06%128.59%138.87%149.98%161.98%174.94%188.93%204.05%220.37%238.01%257.05%277.61%299.82%323.80%349.71%
Charged Signature Move DMG 131.68%142.21%153.59%165.87%179.15%193.47%208.96%225.67%243.72%263.22%284.28%307.02%331.59%358.11%386.76%417.71%451.11%487.20%526.18%568.28%
Skill · Adaptive Rule 3 Attributes Skill: Dual Truncheons Press the Skill button while having enough Rage to unleash a quick truncheon strike, dealing Fulmen DMG and gaining Volt Charge. Skill: Extended Truncheon Press the Skill button while having enough Rage right after Skill: Dual Truncheons to swing the truncheon and unleash a flurry of attacks, dealing Fulmen DMG and gaining Volt Charge. Skill: Nunchucks Law Once Volt Charge is full, press the Skill button to unleash a storm of nunchuck strikes, dealing Fulmen DMG.

Skill: Dual Truncheons Press the Skill button while having enough Rage to consume 60 Rage and unleash a somersaulting truncheon attack, dealing Fulmen DMG and gaining 1 Volt Charge. Incoming DMG is negated during the attack. When the attack ends, press the Basic Attack button to unleash a Signature Move; hold the Basic Attack button to unleash a Charged Signature Move; or press the Skill button to unleash Skill: Dual Truncheons. Max Rage: 120 Rage gained per second: 1 Skill: Extended Truncheon Press the Skill button while having enough Rage right after Skill: Dual Truncheons to consume 60 Rage and swing the truncheon in a flurry of attacks, dealing Fulmen DMG and gaining 1 Volt Charge. Incoming DMG is negated during the attack. This move can chain directly into the 4th hit of the Basic Attack combo. Skill: Nunchucks Law Once Volt Charge is full, press the Skill button to unleash a storm of nunchuck strikes and a powerful lightning strike, dealing Fulmen DMG. Incoming DMG is negated during the attack. Every brand of evil needs its own flavour of justice.

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Skill: Dual Truncheons DMG 72.35%78.14%84.39%91.14%98.43%106.30%114.81%123.99%133.91%144.63%156.20%168.69%182.19%196.76%212.51%229.51%247.86%267.69%289.11%312.24%
Skill: Extended Truncheon DMG 86.22%93.11%100.56%108.61%117.30%126.68%136.82%147.76%159.58%172.35%186.13%201.02%217.11%234.48%253.24%273.50%295.37%319.00%344.52%372.09%
Skill: Nunchucks Law DMG 169.32%182.88%197.52%213.30%230.40%248.82%268.74%290.22%313.44%338.52%365.58%394.80%426.42%460.50%497.34%537.18%580.14%626.52%676.68%730.80%
Ultimate · Thunderous Judgement 1 Attributes Ultimate Upon reaching full charge, press the Ultimate button to unleash a coordinated attack with police dogs before summoning a lightning strike, dealing massive Fulmen DMG and gaining Rage.

Ultimate Upon reaching full charge, press the Ultimate button to unleash two police dogs in a coordinated attack before summoning a huge lightning strike, dealing massive Fulmen DMG and gaining 120 Rage. All who challenge the law shall face unflinching judgement.

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Skill DMG 361.76%390.72%421.92%455.68%492.16%531.52%574.08%620.00%669.60%723.20%780.96%843.52%910.88%983.84%1062.56%1147.52%1239.36%1338.40%1445.60%1561.28%
Tactical Assault · Exemplar Enforcer 1 Attributes Tactical Assault Switch in the selected character while having sufficient Reactor Energy to deal Fulmen DMG by unleashing a coordinated attack with the police dogs.

Tactical Assault Switch in the selected character while having sufficient Reactor Energy to deal Fulmen DMG by calling down truncheon lightning strikes and unleashing police dogs. All evil must be eradicated!

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Skill DMG 143.25%154.71%167.09%180.46%194.90%210.48%227.33%245.51%265.15%286.36%309.27%334.01%360.74%389.59%420.76%454.43%490.77%530.04%572.44%618.24%
Passive Skill · Righteous Spirit 0 Attributes Passive Dealing DMG with Skill: Extended Truncheon grants increased ATK. Fulmen Resonance Effects deal additional instances of Fulmen DMG.

Passive Dealing DMG with Signature Moves grants 7% ATK for 16s, stacking up to 4 times. The duration is refreshed each time this effect activates. Fulmen Resonance Effects deal 2 additional instances of Fulmen DMG. The boundary of light and shadow allows no ambiguity.

Psyche

Psyche I

Iron Superintendent

Upon using Tactical Assault, Rex gains 1 Volt Charge. Dealing DMG increases his Fulmen DMG by 2% for 8s, stacking up to 4 times.

Psyche II

Naval Governance

Increases Rex's Final DMG by 4%. After using Skill: Dual Truncheons and Skill: Extended Truncheon, he recovers the Rage consumed. This effect can only trigger once every 10s.

Psyche III

Darkened White

Upon gaining Rage, Rex's ATK is increased by 2.5% for 8s, stacking up to 4 times.

Psyche IV

Righteous Clause

Upon using Skill: Dual Truncheons, Skill: Extended Truncheon, or his Tactical Assault, Rex gains 1 stack of Ruthless Law. Each stack increases his Amplitude Multiplier by 10% for 20s, stacking up to 2 times.

Psyche V

Model Enforcer

Upon using Skill: Nunchucks Law, the Amplitude Coefficient of all characters on the team is increased by 25% for 60s.

Psyche VI

Evil Eradicator

Increases Rex's Final DMG by 6%. Whenever Rex casts Skill: Nunchucks Law, he deals an additional 100% Fulmen DMG, and his Fulmen Resonance increases by 100.

Available Motives